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Early Preview Plugins

PlatanoGames edited this page Aug 9, 2026 · 1 revision

Early Preview Plugins

The expanded snapshot includes useful but incomplete domain plugins. Their boundaries are public, so developers can inspect the APIs without mistaking presence for completion.

Functional previews

Plugin Implemented now Not included
PGXAbility GAS facades for abilities, attributes and effects Project ActorInfo/replication setup
PGXCrafting Recipe validation, simulation and job lifecycle Inventory mutation and gameplay output production
PGXInput Context stack, Enhanced Input application, buffer and manual device override Rebinding and automatic detection
PGXInteraction Explicit registry, queries, prompts and action lifecycle Automatic trace/overlap detection
PGXInventory Add/remove/stack/transfer with capacity policies Persistence, replication, equipment and global coordination
PGXSpawn Spawn lifecycle, pooling, budgets and wave bookkeeping Complete volumes, point selection and all conditions
PGXTrade Local offers, reputation and transaction records Transfer of external items or currency

Structured previews

Plugin Implemented now Not included
PGXAI Agent registry and Behavior Tree dispatch/status Complete perception, planning, state-machine and squad behavior
PGXCamera Mode/configuration state and inspection Blending, modifiers and collision execution
PGXColony Survivor registry, handles, schemas and tags Settlement simulation, needs, jobs and policy
PGXEnvironment Authored zones, state and modifiers Complete editor and Blueprint workflow
PGXUI Screen, notification and pool state services Automatic UMG creation and viewport presentation
PGXVehicles Vehicle registry and state operations Physics, driving and world binding

The distinction is about implemented behavior, not long-term importance. Every plugin remains a 0.x Development Preview.

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