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GameFlow System
PlatanoGames edited this page Aug 10, 2026
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PGXGameFlow provides a multichannel state machine whose states are identified by Gameplay Tags.
PGXGameFlowRuntimePGXGameFlowEditor
- state channels and transitions;
- authored rules and configuration;
- history and session state;
- native/Blueprint operations and delegates;
- typed Core bridge messages for optional system coordination.
PGXGameFlow does not directly depend on PGXLoading or PGXPSO at runtime. State changes and temporary set/revert requests cross the Core message boundary.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System