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GameFlow System

PlatanoGames edited this page Aug 10, 2026 · 4 revisions

PGXGameFlow

PGXGameFlow provides a multichannel state machine whose states are identified by Gameplay Tags.

Modules

  • PGXGameFlowRuntime
  • PGXGameFlowEditor

Responsibilities

  • state channels and transitions;
  • authored rules and configuration;
  • history and session state;
  • native/Blueprint operations and delegates;
  • typed Core bridge messages for optional system coordination.

PGXGameFlow does not directly depend on PGXLoading or PGXPSO at runtime. State changes and temporary set/revert requests cross the Core message boundary.

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