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Known Issues
PlatanoGames edited this page Aug 9, 2026
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- The expanded 26-plugin exported tree passed its documented clean Editor and Game rebuilds and Automation run. Focused builds and static checks remain narrower evidence.
- Packaged targets, other platforms and a broader engine matrix are unverified.
- Arbitrary plugin subsets are not guaranteed.
- Camera is mode/config state only.
- UI provides state services, not automatic UMG spawning or presentation.
- Input has no rebinding or automatic device detection.
- Interaction requires explicit target registration.
- Inventory has no persistence, replication, equipment or global coordination.
- Ability is experimental; projects own GAS ActorInfo and replication.
- Spawn has incomplete volume, point-selection and condition paths.
- AI is an agent registry and Behavior Tree dispatch surface, not a complete perception, planning or squad system.
- Colony is a survivor registry and schema preview, not settlement simulation.
- Crafting does not mutate inventory or emit gameplay products.
- Trade does not transfer external items or currency.
- Vehicles is registry/state tooling, not physics or driving.
- SimHarness reports partial and missing coverage.
- SimHarness
LogRoundtripandEnvironmentSmokereport environmental N/A without a live game world; passing build and suite results do not establish runtime coverage for those paths. - Registry 10k, 50k and 100k benchmark entrypoints require project-provisioned Gameplay Tags and intentionally reject runtime tag invention.
Online, Multiplayer, Materials, VFX, Animation and Cinematic are outside this public snapshot.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System