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Known Issues

PlatanoGames edited this page Aug 9, 2026 · 2 revisions

Known Issues

Release verification

  • The expanded 26-plugin exported tree passed its documented clean Editor and Game rebuilds and Automation run. Focused builds and static checks remain narrower evidence.
  • Packaged targets, other platforms and a broader engine matrix are unverified.
  • Arbitrary plugin subsets are not guaranteed.

Early preview boundaries

  • Camera is mode/config state only.
  • UI provides state services, not automatic UMG spawning or presentation.
  • Input has no rebinding or automatic device detection.
  • Interaction requires explicit target registration.
  • Inventory has no persistence, replication, equipment or global coordination.
  • Ability is experimental; projects own GAS ActorInfo and replication.
  • Spawn has incomplete volume, point-selection and condition paths.
  • AI is an agent registry and Behavior Tree dispatch surface, not a complete perception, planning or squad system.
  • Colony is a survivor registry and schema preview, not settlement simulation.
  • Crafting does not mutate inventory or emit gameplay products.
  • Trade does not transfer external items or currency.
  • Vehicles is registry/state tooling, not physics or driving.
  • SimHarness reports partial and missing coverage.
  • SimHarness LogRoundtrip and EnvironmentSmoke report environmental N/A without a live game world; passing build and suite results do not establish runtime coverage for those paths.
  • Registry 10k, 50k and 100k benchmark entrypoints require project-provisioned Gameplay Tags and intentionally reject runtime tag invention.

Online, Multiplayer, Materials, VFX, Animation and Cinematic are outside this public snapshot.

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