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MGOS System
PlatanoGames edited this page Aug 8, 2026
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PGXMGOS observes Unreal garbage-collection behavior and presents diagnostic evidence about snapshots, baselines, class health and incidents.
PGXMGOSRuntimePGXMGOSEditor
The runtime subsystem performs observation and exposes query and control operations. Projects configure it through observer assets and can use Blueprint queries or native delegates. The editor module provides an inspector.
MGOS is an observer, not a replacement garbage collector. It has no direct runtime dependency on the other feature systems.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System