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MGOS System

PlatanoGames edited this page Aug 8, 2026 · 3 revisions

PGXMGOS

PGXMGOS observes Unreal garbage-collection behavior and presents diagnostic evidence about snapshots, baselines, class health and incidents.

Modules

  • PGXMGOSRuntime
  • PGXMGOSEditor

The runtime subsystem performs observation and exposes query and control operations. Projects configure it through observer assets and can use Blueprint queries or native delegates. The editor module provides an inspector.

MGOS is an observer, not a replacement garbage collector. It has no direct runtime dependency on the other feature systems.

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