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Visual Construction

PlatanoGames edited this page Aug 8, 2026 · 4 revisions

Editor Visual System

PGXCoreEditor provides shared Slate styles, semantic colors and reusable widgets for PGX inspectors.

The visual layer aims to make state and actions consistent across panels:

  • semantic status colors rather than panel-specific magic values;
  • common headers, badges, tables, empty states and footer patterns;
  • explicit loading, unavailable and error states;
  • controls placed beside the status or item they modify.

This is an editor presentation system. It does not participate in packaged runtime behavior and should not be used as the source of system truth.

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