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Visual Construction
PlatanoGames edited this page Aug 8, 2026
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PGXCoreEditor provides shared Slate styles, semantic colors and reusable widgets for PGX inspectors.
The visual layer aims to make state and actions consistent across panels:
- semantic status colors rather than panel-specific magic values;
- common headers, badges, tables, empty states and footer patterns;
- explicit loading, unavailable and error states;
- controls placed beside the status or item they modify.
This is an editor presentation system. It does not participate in packaged runtime behavior and should not be used as the source of system truth.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System