Skip to content

Stride 4.4.0-beta1

Pre-release
Pre-release

Choose a tag to compare

@xen2 xen2 released this 30 Jun 06:12

Full Changelog: cli/1.0.0-beta1...releases/4.4.0-beta1

What's Changed

🎉 New Features

🐞 Bug Fixes

🧠 Core

🔧 Engineering

  • Migrate CI/CD from TeamCity to GitHub Actions: release workflows & WARP GPU testing (D3D11) by @xen2 in #3115

📦 Assets

🔨 Build

  • feat: Port Stride.Navigation native code to C# using DotRecast by @Jklawreszuk in #2987

📄 Docs

🛠️ GameStudio

  • fix: Presentation, remove false-positive prone exception by @Eideren in #2886
  • Refactoring changes in Stride.GameStudio 2 by @Jklawreszuk in #2970
  • fix: VS workload detection logic for iOS and Android workloads on modern VS by @JeroMiya in #3022
  • feat: Prefer loading projects with *.sdpkg above other executables by @Eideren in #3044
  • fix: Tooltip offset when using the UI editor's DragWindow by @Acissathar in #3107
  • [GameStudio] FIX for #1913 - Make "Add Component" button functional with multiple entities selected by @luca-domenichini in #3089
  • Fix editor crash due to AssetViewModel.TypeDisplayName being null by @Basewq in #3150
  • feat: Include asset name when logging asset-related issues by @Eideren in #3202

🎨 Graphics

  • feat: Convert from SharpDX to Silk.NET by @Ethereal77 in #1715
  • chore: Updated Vortice.Vulkan package to the latest version 2.1.2 -> 3.0.3 by @Feralnex in #2991
  • Revert "Rendering: Added missing override in ShadowMap shaders" by @Eideren in #3038
  • fix: null checking in IndexBufferBinding equals operator by @johang88 in #3078
  • fix: D3D12/Vulkan software rendering CI (incl. barrier rewrite and validation fixes) by @xen2 in #3122
  • chore: Remove OpenGL graphics API by @xen2 in #3069

➗ Math

  • fix: TransformComponent.SetWorld rotation multiplication order by @rafzi in #3087

⚙️ Physics

  • fix: Bepu transformation for bodies children of bodies by @Eideren in #3013
  • fix: Model collision issues with more complex meshes by @Eideren in #3036
  • chore: Update BepuPhysics to 2.5.0-beta.27 by @Nicogo1705 in #3049
  • fix: Crash when adding bepu's DebugRenderComponent in editor by @Nicogo1705 in #3050
  • fix: Carry MicroThread's execution context during BepuSim's NextUpdate and AfterUpdate by @Eideren in #3092
  • chore: Update BepuPhysics to 2.5.0-beta.28 by @Nicogo1705 in #3112
  • feat: Rework CharacterController based on Bepu's by @Eideren in #3195

📚 Samples

🔄 Serialization

  • fix: YAML, Add deserialization Handler for DeletedKeyWithId by @Eideren in #3203

🖥️ UI

  • fix: Misaligned Caret and selection box for EditText + refactor SpriteFont glyph drawing logic by @Eideren in #3058
  • feat: Open event routing for multi-user interfaces by @Eideren in #3057
  • fix: Update Transformation Tooltip gizmo to have transparent background property so hit registration matches highlighting by @Acissathar in #3059
  • fix: Replace static FocusedElement and more proactive UI service availability by @Eideren in #3056
  • fix: Multi stage and render-group UI input by @Eideren in #3176

🤖 AI

💪 Other Changes

  • refactor: Remove unused tools by @Jklawreszuk in #2992
  • perf: Optimize MSBuild project loading and dependency handling by @laske185 in #2932
  • docs: Added license by @Doprez in #3007
  • fix: Stop failing to open project due to duplicate package references. by @Doprez in #2998
  • chore: removed expectedly ignored vs directory by @D4rkDuck in #3011
  • [fix] Fixed PvrttTexLib implementation which caused Android game projects build to fail by @Feralnex in #3070
  • [Video] Drops dependency to SharpDX.MediaFoundation using Microsoft.Windows.CsWin32 by @azeno in #3032
  • refactor: Remove unused tools, Update Stride.PublicApiCheck by @Jklawreszuk in #2994
  • Remove BuildEngine project by @Jklawreszuk in #2208
  • [Build] fix: Improve StridePlatform determination accuracy by @ds5678 in #3075
  • fix: Many Stride build warnings by @ds5678 in #3076
  • AssemblyProcessor refactor by @xen2 in #3091
  • Allow to opt-out of loading shaders from original location by @azeno in #3105
  • fix vs2026 cant compile by @Redwarx008 in #3093
  • Fix compiling small textures by @Basewq in #3125
  • perf: use ArrayPool for temporary buffers where useful by @steveberdy in #3079
  • chore: Bump freetype to 2.13.3 (with new platforms) by @xen2 in #3129
  • fix: clear stale pixels around font atlas glyphs to prevent bleeding by @xen2 in #3131
  • Linux build and CI by @xen2 in #3127
  • Parallel build by @xen2 in #3133
  • sdk: parallel-safe AssemblyProcessor copy by @xen2 in #3155
  • Samples screenshot regression by @xen2 in #3158
  • ci: ParallelBuildAuditor — detect property-leak duplicate builds by @xen2 in #3160
  • sdk: auto-detect StrideNativeBuildMode by @xen2 in #3161
  • GameStudio screenshot regression pipeline by @xen2 in #3162
  • Ci main refactor + new /test chatops bot by @xen2 in #3164
  • sdk: strip graphics-API-specific native packages from consumer bin/ by @xen2 in #3153
  • [Tests] fix: Paths are case sensitive on Linux by @Jklawreszuk in #3152
  • fix: Recompile spritesheet asset and thumbnail when source file is changed by @Acissathar in #3159
  • SDSL rewrite by @xen2 in #3134
  • core: drop MicroThreading dep from Stride.Core.Serialization by @xen2 in #3169
  • sdk/tests: filter runtimes/ after GetCopyToOutputDirectoryItems by @xen2 in #3170
  • Drop x86 support by @xen2 in #3181
  • build: per-checkout NuGet version suffix (disambiguates parallel work… by @xen2 in #3184
  • macOS support + cross-platform asset pipeline by @xen2 in #3187
  • Image/Texture.Load: consistent straight-alpha across platforms + AlphaLoadMode by @xen2 in #3190
  • Avalonia test runner: UI revamp by @xen2 in #3189
  • dotnet new template integration by @xen2 in #3192
  • Build fixes + StrideDevPackages fast dev mode by @xen2 in #3196
  • macOS gold via MoltenVK (real Apple GPU path) + some CompareGold improvements by @xen2 in #3198
  • Android: runtime build + CI emulator tests by @xen2 in #3194
  • fix: Prevent Game Studio crash when creating prefab from entities with ModelNodeLinkComponent by @w0wca7a in #3167
  • [GameStudio] FIX for #3172 - Make correct Entity rotation on offsetted subscene by @w0wca7a in #3173
  • Make the engine NativeAOT / trim clean by @xen2 in #3204
  • templates: dotnet new for NewGame, AddLibrary, UpdatePlatforms by @xen2 in #3210
  • iOS platform support: Vulkan/MoltenVK runtime, AVFoundation media, full test suite on Simulator CI by @xen2 in #3215
  • Trim repo & CI checkout sizes (LFS, sparse checkout, LLVM via NuGet) by @xen2 in #3216
  • refactor: Remove unused package references from project files by @VaclavElias in #3211
  • Fix sample teardown hang: drain GPU before the window is destroyed by @xen2 in #3217
  • Build & release modernization by @xen2 in #3218
  • Cross-platform sample regression fixes by @xen2 in #3220
  • Asset compiler: load from .sdbuild manifests instead of walking the csproj graph by @xen2 in #3219
  • CI: use labels for opt-in test suites + fork-safe vision gate by @xen2 in #3224
  • Declare TargetFrameworks explicitly (drop the StrideRuntime indirection) by @xen2 in #3226
  • chore: Update Silk.Net from 2.22.0 to 2.23.0 by @w0wca7a in #3126
  • Build tooling & sample versioning by @xen2 in #3231
  • Renamed Stride assembly to Stride.Foundation by @xen2 in #3234
  • Backup modified files before upgrade by @xen2 in #3244
  • stride CLI tool by @xen2 in #3240
  • Migrate solutions to slnx by @xen2 in #3245

New Contributors

Full Changelog: releases/4.3.0.2507...releases/4.4.0-beta1

What's Changed

🎉 New Features

🐞 Bug Fixes

🧠 Core

🔧 Engineering

  • Migrate CI/CD from TeamCity to GitHub Actions: release workflows & WARP GPU testing (D3D11) by @xen2 in #3115

📦 Assets

🔨 Build

  • feat: Port Stride.Navigation native code to C# using DotRecast by @Jklawreszuk in #2987

📄 Docs

🛠️ GameStudio

  • fix: Presentation, remove false-positive prone exception by @Eideren in #2886
  • Refactoring changes in Stride.GameStudio 2 by @Jklawreszuk in #2970
  • fix: VS workload detection logic for iOS and Android workloads on modern VS by @JeroMiya in #3022
  • feat: Prefer loading projects with *.sdpkg above other executables by @Eideren in #3044
  • fix: Tooltip offset when using the UI editor's DragWindow by @Acissathar in #3107
  • [GameStudio] FIX for #1913 - Make "Add Component" button functional with multiple entities selected by @luca-domenichini in #3089
  • Fix editor crash due to AssetViewModel.TypeDisplayName being null by @Basewq in #3150
  • feat: Include asset name when logging asset-related issues by @Eideren in #3202

🎨 Graphics

  • feat: Convert from SharpDX to Silk.NET by @Ethereal77 in #1715
  • chore: Updated Vortice.Vulkan package to the latest version 2.1.2 -> 3.0.3 by @Feralnex in #2991
  • Revert "Rendering: Added missing override in ShadowMap shaders" by @Eideren in #3038
  • fix: null checking in IndexBufferBinding equals operator by @johang88 in #3078
  • fix: D3D12/Vulkan software rendering CI (incl. barrier rewrite and validation fixes) by @xen2 in #3122
  • chore: Remove OpenGL graphics API by @xen2 in #3069

➗ Math

  • fix: TransformComponent.SetWorld rotation multiplication order by @rafzi in #3087

⚙️ Physics

  • fix: Bepu transformation for bodies children of bodies by @Eideren in #3013
  • fix: Model collision issues with more complex meshes by @Eideren in #3036
  • chore: Update BepuPhysics to 2.5.0-beta.27 by @Nicogo1705 in #3049
  • fix: Crash when adding bepu's DebugRenderComponent in editor by @Nicogo1705 in #3050
  • fix: Carry MicroThread's execution context during BepuSim's NextUpdate and AfterUpdate by @Eideren in #3092
  • chore: Update BepuPhysics to 2.5.0-beta.28 by @Nicogo1705 in #3112
  • feat: Rework CharacterController based on Bepu's by @Eideren in #3195

📚 Samples

🔄 Serialization

  • fix: YAML, Add deserialization Handler for DeletedKeyWithId by @Eideren in #3203

🖥️ UI

  • fix: Misaligned Caret and selection box for EditText + refactor SpriteFont glyph drawing logic by @Eideren in #3058
  • feat: Open event routing for multi-user interfaces by @Eideren in #3057
  • fix: Update Transformation Tooltip gizmo to have transparent background property so hit registration matches highlighting by @Acissathar in #3059
  • fix: Replace static FocusedElement and more proactive UI service availability by @Eideren in #3056
  • fix: Multi stage and render-group UI input by @Eideren in #3176

🤖 AI

💪 Other Changes

  • refactor: Remove unused tools by @Jklawreszuk in #2992
  • perf: Optimize MSBuild project loading and dependency handling by @laske185 in #2932
  • docs: Added license by @Doprez in #3007
  • fix: Stop failing to open project due to duplicate package references. by @Doprez in #2998
  • chore: removed expectedly ignored vs directory by @D4rkDuck in #3011
  • [fix] Fixed PvrttTexLib implementation which caused Android game projects build to fail by @Feralnex in #3070
  • [Video] Drops dependency to SharpDX.MediaFoundation using Microsoft.Windows.CsWin32 by @azeno in #3032
  • refactor: Remove unused tools, Update Stride.PublicApiCheck by @Jklawreszuk in #2994
  • Remove BuildEngine project by @Jklawreszuk in #2208
  • [Build] fix: Improve StridePlatform determination accuracy by @ds5678 in #3075
  • fix: Many Stride build warnings by @ds5678 in #3076
  • AssemblyProcessor refactor by @xen2 in #3091
  • Allow to opt-out of loading shaders from original location by @azeno in #3105
  • fix vs2026 cant compile by @Redwarx008 in #3093
  • Fix compiling small textures by @Basewq in #3125
  • perf: use ArrayPool for temporary buffers where useful by @steveberdy in #3079
  • chore: Bump freetype to 2.13.3 (with new platforms) by @xen2 in #3129
  • fix: clear stale pixels around font atlas glyphs to prevent bleeding by @xen2 in #3131
  • Linux build and CI by @xen2 in #3127
  • Parallel build by @xen2 in #3133
  • sdk: parallel-safe AssemblyProcessor copy by @xen2 in #3155
  • Samples screenshot regression by @xen2 in #3158
  • ci: ParallelBuildAuditor — detect property-leak duplicate builds by @xen2 in #3160
  • sdk: auto-detect StrideNativeBuildMode by @xen2 in #3161
  • GameStudio screenshot regression pipeline by @xen2 in #3162
  • Ci main refactor + new /test chatops bot by @xen2 in #3164
  • sdk: strip graphics-API-specific native packages from consumer bin/ by @xen2 in #3153
  • [Tests] fix: Paths are case sensitive on Linux by @Jklawreszuk in #3152
  • fix: Recompile spritesheet asset and thumbnail when source file is changed by @Acissathar in #3159
  • SDSL rewrite by @xen2 in #3134
  • core: drop MicroThreading dep from Stride.Core.Serialization by @xen2 in #3169
  • sdk/tests: filter runtimes/ after GetCopyToOutputDirectoryItems by @xen2 in #3170
  • Drop x86 support by @xen2 in #3181
  • build: per-checkout NuGet version suffix (disambiguates parallel work… by @xen2 in #3184
  • macOS support + cross-platform asset pipeline by @xen2 in #3187
  • Image/Texture.Load: consistent straight-alpha across platforms + AlphaLoadMode by @xen2 in #3190
  • Avalonia test runner: UI revamp by @xen2 in #3189
  • dotnet new template integration by @xen2 in #3192
  • Build fixes + StrideDevPackages fast dev mode by @xen2 in #3196
  • macOS gold via MoltenVK (real Apple GPU path) + some CompareGold improvements by @xen2 in #3198
  • Android: runtime build + CI emulator tests by @xen2 in #3194
  • fix: Prevent Game Studio crash when creating prefab from entities with ModelNodeLinkComponent by @w0wca7a in #3167
  • [GameStudio] FIX for #3172 - Make correct Entity rotation on offsetted subscene by @w0wca7a in #3173
  • Make the engine NativeAOT / trim clean by @xen2 in #3204
  • templates: dotnet new for NewGame, AddLibrary, UpdatePlatforms by @xen2 in #3210
  • iOS platform support: Vulkan/MoltenVK runtime, AVFoundation media, full test suite on Simulator CI by @xen2 in #3215
  • Trim repo & CI checkout sizes (LFS, sparse checkout, LLVM via NuGet) by @xen2 in #3216
  • refactor: Remove unused package references from project files by @VaclavElias in #3211
  • Fix sample teardown hang: drain GPU before the window is destroyed by @xen2 in #3217
  • Build & release modernization by @xen2 in #3218
  • Cross-platform sample regression fixes by @xen2 in #3220
  • Asset compiler: load from .sdbuild manifests instead of walking the csproj graph by @xen2 in #3219
  • CI: use labels for opt-in test suites + fork-safe vision gate by @xen2 in #3224
  • Declare TargetFrameworks explicitly (drop the StrideRuntime indirection) by @xen2 in #3226
  • chore: Update Silk.Net from 2.22.0 to 2.23.0 by @w0wca7a in #3126
  • Build tooling & sample versioning by @xen2 in #3231
  • Renamed Stride assembly to Stride.Foundation by @xen2 in #3234
  • Backup modified files before upgrade by @xen2 in #3244
  • stride CLI tool by @xen2 in #3240
  • Migrate solutions to slnx by @xen2 in #3245

New Contributors

Full Changelog: releases/4.3.0.2507...releases/4.4.0-beta1