Trying to solve the anti-aliasing problem with machine learning
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Updated
Jul 8, 2024 - PureBasic
Trying to solve the anti-aliasing problem with machine learning
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
Demo for the fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
Create photorealistic images via ray tracing
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
A small 2D drawing library in Rust
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
pip install antialiased-cnns to improve stability and accuracy
C++ Raytracer
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Drop-in replacement for Graphics but with anti-aliasing
A super-sampling complex polygon renderer for low resource platforms.
Generates images for the 3D antialiasing Godot 4 documentation
Antialiasing via conservative rasterisation and analytical area computation
AGG Anti-Grain Geometry Library
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