A basic 3D scene implemented with various engines, frameworks or APIs.
-
Updated
Mar 23, 2024 - C
A basic 3D scene implemented with various engines, frameworks or APIs.
A low-overhead mesh-processing plug-in API for cross-software procedural effects
Fork of a fork of Blender, to maintain its Game Engine.
Enables the use of NIVIDA CUDA for Large realistic Particle Simulations in Blender 3D
Simulation of 3D models, web applications, JavaEE, JavaFX and Sockets
Blender Game Engine port for the Wii (and other homebrew platforms)
Stand-alone QuickLook plugin to view .blend file thumbnails
Add a description, image, and links to the blender topic page so that developers can more easily learn about it.
To associate your repository with the blender topic, visit your repo's landing page and select "manage topics."