A simple prototype that procedurally generates spaceship sprites.
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Updated
Apr 2, 2018 - BlitzBasic
A simple prototype that procedurally generates spaceship sprites.
A CHIP8 Emulator Written in Blitz3D
Complete package of AmiBlitz3 including all sources.
These are some of my very first programs that I ever made.
Game1 is a browser based game engine, very loosely based on Amos Basic and Blitz Basic on the Amiga. The main motto is, simple to get going, if you know how to program.
SHA hashing library for Blitz3D, using Crypto++ as a backend.
The unofficial clone archive of bmx3d (Max3d for BlitzMax) from http://code.google.com/p/bmx3d/
Source code for the Blitz3D winfix library. For Blitz3D 1.106 and below. **I DID NOT MAKE THIS, THIS IS JUST AN ARCHIVE**
Open source Blitz3D 1.106. I got this by copying the source code of version 1.107 from the official repo, and removing the SetAppCompatData function.
A repository for showcasing my knowledge of the BlitzBasic programming language, and continuing to learn the language.
The BlitzBasic Programming language IDE submodule for SNU Programming Tools (2D Mode)
Wonkey is a easy to learn, oriented object, modern and cross-platform programming language for creating cross-platform video games. Pull requests welcome! Join community https://discord.gg/awfuRtZay7
Blitz Basic Language Reference in multiple languages.
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:BlitzBasic category for AI2001, containing BlitzBasic programming language datasets
Miscellaneous Blitz Basic 2 programs for the Amiga
Port of Frank Wille's Protracker player as a Blitz Basic library
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