An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.
-
Updated
Mar 14, 2021 - C
An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.
Realtime iterative flowmap generation using opengl compute shaders.
started as a clone of HPC CPU shortsighted
An implementation of Craig Reynolds' Boids (1986) as a command line interface.
Hanging art installation for Valentine's day. Experimentation with artificial life and generative art!
I didn't actually succeed with this in Uni, this is take two.
Add a description, image, and links to the boids topic page so that developers can more easily learn about it.
To associate your repository with the boids topic, visit your repo's landing page and select "manage topics."