Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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Updated
Aug 8, 2024 - C++
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
DART: Dynamic Animation and Robotics Toolkit
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
A motion generation model learned from a single example [SIGGRAPH 2022]
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
Projects and Resources on Physics (Physically) based animation
Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
Unity 3D game developed in C# for my Computer Animation course
A thin abstraction layer to integrate Bullet and OpenSceneGraph
Website of the "Towards Practical Single-shot Motion Synthesis" paper.
Free form deformation using typescript
Robust 3D Cloth Simulator
Physically Based Animation Library
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