A simple and powerful entity component system (ECS) written in C++17
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Updated
Sep 1, 2024 - C++
A simple and powerful entity component system (ECS) written in C++17
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
MATAR is a C++ software library to allow developers to easily create and use dense and sparse data representations that are also portable across disparate architectures using Kokkos.
Core module of Rythe-Engine. Contains the ECS, filesystem, asset handling, math, threading, and various other features used by other modules and applications.
Open source c++ skeletal animation library and toolset
Ruken is a data-oriented Vulkan based game engine
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
Lightweight, multi-platform, data-oriented game engine.
This library integrates multiple culling methods into one library.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
A memory-optimized and data-oriented JSON library written in C++
Robot rider retro rampage!
Data-oriented multi-field array container class template written in C++17
Ubpa Entity-Component-System (U ECS) in Unity3D-style
EINU Engine
Data Oriented Inventory and Crafting System Plugin for Unreal Engine
A Tight Entity Component System library
Cache Friendly Proximity Query
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