3D engine with modern graphics
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Updated
Jun 29, 2024 - C++
3D engine with modern graphics
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
DirectX9 to DirectX12 API proxy for Guild Wars 2
Easy to integrate memory allocation library for Direct3D 12
A modern cross-platform low-level graphics API
This repository is intended to be used as a code repository for learning DirectX 12.
Rendergraph-based graphics engine written in C++ using DirectX12
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
Sample projects demonstrating the usage of Diligent Engine
C++ game engine project, for learning, practice and experiment.
A dx12 river renderer using wave particles with interactive vortices.
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
Cross-platform modern game engine.
Embeddable physically based renderer
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
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