Ubpa Entity-Component-System (U ECS) in Unity3D-style
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Updated
Feb 14, 2022 - C++
Ubpa Entity-Component-System (U ECS) in Unity3D-style
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Procedurally generated quests and stories for computer games.
Provides base classes for creating two-dimensional virtual worlds.
A library for maintaining attribute buffers.
A Data Base Console Application for Super Market which has distributed branches in different governorates. The Project is a file-based system attached with ERD
A basic ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.
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