A basic ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.
-
Updated
Oct 24, 2023 - C++
A basic ECS system, with SceneManagers, Scenes and GameObjects with their own Start and Update functions.
Provides base classes for creating two-dimensional virtual worlds.
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
A library for maintaining attribute buffers.
Ubpa Entity-Component-System (U ECS) in Unity3D-style
A Data Base Console Application for Super Market which has distributed branches in different governorates. The Project is a file-based system attached with ERD
Procedurally generated quests and stories for computer games.
Add a description, image, and links to the entities topic page so that developers can more easily learn about it.
To associate your repository with the entities topic, visit your repo's landing page and select "manage topics."