A free, header-only C++ swarming (flocking) library for real-time applications
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Updated
Oct 31, 2019 - C++
A free, header-only C++ swarming (flocking) library for real-time applications
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
Flocking algorithm implementation in c++
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
Schooling model optimised by evolution in presence of live predators
Simulation of Boid artificial life program
Minimalist flocking behavior model using Craig Reynolds' algorithm.
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