Phantom Smoothed Particle Hydrodynamics and Magnetohydrodynamics code
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Updated
Aug 19, 2024 - Fortran
Phantom Smoothed Particle Hydrodynamics and Magnetohydrodynamics code
A 3D version of Jos Stam's famous fluid solver written in C using GLUT.
Fluid simulation engine for computer graphics applications
Real-time fluid simulation engine running on GPU with Vulkan
Voxel-based fluid simulation engine for computer games
Project that specializes in fluids ;)
Visualize fluid simulation result with graphics API
Fluid simulation engine for computer graphics applications, which is based on OpenVDB
fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch
Voxel-based fluid simulation engine for computer games
It's a fluid simulation
Fluid Simulation Application demonstrates simple 2D fluid mechanics implemented in c++ and OpenGL. Code is based on the Navier-Stokes equation
This project is a WebGL Fluid Simulation that works with Desktop and Mobile. Shows Fluids on a 2D Canvas with the drag and drop of the mouse or pad.
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
Nereus is a CUDA parallelized library for particle based fluid dynamics.
Various case-studies in Unity3D
Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C
WebGL cell based fluid simulation
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