It a basic template of GLFW using GLEW to manage shaders in modern OpenGL
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Updated
Mar 12, 2015 - C++
It a basic template of GLFW using GLEW to manage shaders in modern OpenGL
Simple 3D framework to make demos and stuff.
Testing out OpenGL shaders with SFML.
is a little demonstration for the polygon-engine
live editor of GLSL fragment shaders based on Qt / QML
Computer Graphics University Project
Imagine: 3D Environment Engine
Basic code to load two PLY files using GLFW
Scene developed using OpenGL and GLSL Shaders
Algorithms of rendering implemented in OpenGL and Qt
An OpenGL template using Qt, basic mesh and shader management
Simple example of using Vulkan for GPGPU computing
OpenFrameworks addon for hot-reloading GLSL shader files on the fly
Using SFML and GLSL to render some nice 2D Metaballs.
Test case in how far opengl usage can be templatized. Goals is to have the opengl part wrapped in header files
Demonstration of Autonomous Steering using cal3d and cat walk cycles
Emulates vertex & fragment shaders for BGFX framework on CPU
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