3D Renderer Realtime Raytracer in Vulkan / GLTF
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Updated
Jun 6, 2024 - C++
3D Renderer Realtime Raytracer in Vulkan / GLTF
Toy Voxel Engine
💤Archived - Urban data processing toolkit transforming GeoJSONs and Shapefiles into glTF tiles
This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).
Unbakes Fonline Engine's 3D models into .gltf format
OpenGL and C++14 game engine that loads glTF 2.0
C++11 library for loading and parsing glTF assets.
Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
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