Gravitational N-Body simulation for high performance and GPU programming
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Updated
May 15, 2017 - C
Gravitational N-Body simulation for high performance and GPU programming
Forward modeling of gravity fields in spherical coordinates
A 2d game engine in gravity, currently trying to be a port of love2d.
simple 3d game-engine in C ( C89 ), using OpenGL 4.6
A cool and simple gravity simulation software with real time particle rendering built with SFML and C++.
2D N-body, hardware accelerated gravity simulator with custom and interactive maps
Gravity is a program built off of C and OpenGL that attempts to simulate interactions between objects in space.
Simulation of Newton's Law of Gravity in C++
Oppenheim's hypothesis about the interaction between quantum systems and classical gravity. Coded by me (mmtmn), in the programming language C.
Gravity Programming Language
Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim
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