Lightweight, cross-platform & full-featured shader IDE
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Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
A general porpose OpenGL app library
High performance, Direct3D 11 based 3D renderer.
SFSE plugin code for Starfield Shader Injector.
3D graphics rendering engine
HLSL live player. Compile and play your HLSL shader automatically.
快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool
Hlsl-shader C++ library for internal use in any version of DirectX
Simulating cellular automata on the GPU with Vulkan, written from scratch.
Offline shader compiler with SPIR-V reflection support.
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
Black Comet is a videogame /graphic motor development in DirectX 11 (June2010) c++ for win32 in Visual Studio 2015
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
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