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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨
Windows native weather app powered by DirectX12 animations
Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
This components and shaders allows you to add rounded corners to UI elements!
SSR solution for Unity URP
Vultaik Cross-Platform Rendering
A personal exploration on different deferred rendering techniques
Create shadertoolsconfig.json for Unity project
Anaglyph 3D (red/cyan) render feature for Unity's URP
A VR experience where they explore an endless fractal world in a space ship. Made with Unit
Projects Code in Unity-Shader-Book
Infinite procedurally generated low poly terrain generation with weather based biomes and geographic features
Stylized grass system in Unity URP
This repository contains all of my tutorial/practice code.
🎨 Experiments with URP renderer features
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