Unreal Engine 4/5 plugin for importing objects from Speckle v2.
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Updated
Jul 18, 2024 - C++
Unreal Engine 4/5 plugin for importing objects from Speckle v2.
C++ Library to parse Illumina InterOp files
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Framework
C bridge for clickhouse-cpp client library for interop in other languages and C projects
Denoising a Vulkan ray traced image using OptiX denoiser
Display an image created by Vulkan compute shader, with OpenGL
LILAC is a Language to language Interoperability LAyer Compiler - with a goal that producing bindings across languages.
V4D offers a way of writing graphical (on- and offscreen) high performance applications with OpenCV. It is light-weight and unencumbered by QT or GTK licenses. It features vector graphics using NanoVG a GUI based on ImGui and (on supported systems) OpenCL/OpenGL and OpenCL/VAAPI interoperability.
Adding ray traced ambient occlusion using Vulkan and OpenGL
C++/C# Interop Experiment
V4D is a high performance visualization module for OpenCV. It features vector graphics using NanoVG a GUI based on NanoGUI and OpenCL/OpenGL and OpenCL/VAAPI interoperability.
Blazing fast memory allocator designed for video games meets .NET
An implementation of cbor using C++ 17 variants
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