Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
-
Updated
Dec 11, 2022 - C#
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.
Learn how to apply the "LOD" (Level of Detail) concept to lights!
A Minecraft/Cubeworld-like WebGL-Game on HTML5 created with Unity 2020.3 URP. Accessible on http://www.Voxeland.xyz (hosted via Hostinger) you can join a Server (running via Amazon AWS Lightsail) using the Network-API from Mirror. Check out the itch.io page to download the executables: https://can-talat-yakan.itch.io/voxeland
Level Based Strategic 3D-Platformer Game
A Unity 3D physics generation engine of planets.
LODPlacer is a powerful Unity editor script that streamlines the process of setting up Level of Detail (LOD) groups for GameObjects. This custom ScriptableWizard provides an intuitive interface within the Unity Editor, making it easy to configure LOD settings for selected GameObjects.
Add a description, image, and links to the lod topic page so that developers can more easily learn about it.
To associate your repository with the lod topic, visit your repo's landing page and select "manage topics."