An experimental "machinima" editor for Super Mario 64, built on the Unity Engine.
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Updated
May 5, 2022 - C#
An experimental "machinima" editor for Super Mario 64, built on the Unity Engine.
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
SMRP (Or super Mario retexturing program) is a program made to allow you to play SM64 and swap faces, texture packs and more without having to touch any files yourself.
A web-based Super Mario 64 color code editor, designed for use with SATURN.
A C# class library aiming to assist developers with creating memory-based Super Mario 64 machinima tools.
Extensive resource hub dedicated to the art and technique of machinima production
A console-based Super Mario 64 machinima tool, built to show off LibV64Core.
A cinematic toolbox for Outer Wilds & Blender
Random-data generating algorithm for experimental Quake III Machinima (post-)production
A fork of Fast64 designed for SATURN model development.
A cinematic toolbox for Outer Wilds & Blender
Mario 64 Movie Maker 3, also known as M64MM3
A Blender add-on featuring import of Unreal Engine games static meshes and maps. It provides basic support for many UE games, while some have dedicated improved support.
A multi-platform, all-in-one machinima studio for Super Mario 64.
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