Basic Particle Simulation with C++
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Updated
Mar 21, 2019 - C++
Basic Particle Simulation with C++
A 3D game engine built "from scratch" in openGL, featured through an interactive exploration of a procedurally generated snowy terrain with various visual effects mainly created through GLSL shaders.
The Particle Fire Simulation revision using SDL-library, written in C++. Project is demonstrating color pixel access and box blur algorithm. This program is part of the C++ Tutorial for Complete Beginners course by John Purcell.
viewer of particle effects from The Mana World (http://www.themanaworld.org)
[C++ / SDL] particle explosion simulator
Modification for the game 'ArmA 3'. Basically the mod changes the 20 mm gun of the A-164 “Wipeout” to a more powerful version, the well-known GAU-8/A Avenger 30 mm gun of the A-10 aircraft. So in future you will be able to use the gun as it is supposed to: as a tank buster and for scaring the shit out of your enemy.
Modification for the game 'ArmA 3'. The mod reworks the smoke effects of various weapons and events.
c++/qt interface to timelinefx particles editor
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