An A* Pathfinding implementation in Actionscript 3 (using Flashpunk for basic graphical display)
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Updated
Mar 10, 2013 - JavaScript
An A* Pathfinding implementation in Actionscript 3 (using Flashpunk for basic graphical display)
An interactive HTML5 canvas graph that shows the shortest path between any two nodes.
Example for Pathfinding with the A* algorithm
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C# Pathfinding game and visualizer created during my computer science study in 2014.
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Underscore helper for accessing nested properties using string paths
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Data Structures & Algorithms Assessment 2
Projeto do NetBeans contendo uma aplicação que permite ao usuário testar o algoritmo A*. O A* é um algoritmo de busca de caminho entre dois pontos a partir de uma malha definida. Nesta aplicação é utilizado o método de Manhattan para realizar o cálculo da heurística.
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1 week project made in may 2015 as a labyrinth game with simple AI and game mechanics in Java
VT Programming team lecture 2016.01.28
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Simple Maze generator and Solver with visualization using ncurses.
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