My physically-based CPU pet renderer
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Updated
Jul 4, 2018 - C++
My physically-based CPU pet renderer
CG-Lion Studio OSL shader library
OpenGL 3D game engine built on top of the ENTT entity component system with support for shadow mapping, PBR materials, Bézier curve animations and SDF glyph rendering.
Opengl based 3D real time PBR render engine.
CPU Physically Based Path Tracer Engine
A small utility to create texture.txt files for Trainz textures
A visualization of the adaptive spatial-directional data structure described in "Practical Path Guiding for Efficient Light-Transport Simulation" by Müller et. al. 2017
Board game against AI in which you either move a pawn or place a wall to cross the board first.
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
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