A Verlet Integration based physics engine in SFML
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Updated
Mar 27, 2023 - C++
A Verlet Integration based physics engine in SFML
Library to write 2D platform games in very few lines of code (based on SDL2)
C++ bindings for box2d 3.x physics engine (aka box2c)
Graphics engine for real world physics simulation.
A simple “starter” Xcode project integrating the Cinder OpenGL library with the ReactPhysics3D library
C++ class for the implementation of air resistance
2D Verlet physics engine
a 2D rigid body physics implementation
2DSimulation Particle Engine
Start of a 3D physics engine (Currently goal is to make this applicable to model rocketry)
An Addon with the goal of improving the Performance and Stability of Softbody Simulations in Blender
A simple implementation of a Physics Engine with collisions and force fields
A game with custom graphics and physics engine
An implementation of Pong using a physics and OpenGL graphics engine written from scratch in C++
A ray tracing program
This project follows along with Ian Millington's Game Physics Engine Development and is is meant to serve as a demonstration of core principles. This engine is written in C++, built with CMake and tested using GoogleTest and GitHub Actions for CI.
SFML boiler plate code/ template for my other projects.
Cirobb Engine with WebAssembly (WASM)
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