Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
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Updated
May 10, 2024 - C#
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Examples of various Unity 2D Physics components and features.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Position based dynamics in Unity
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
JoltPhysics C# bindings
A 2D Deformable body simulation in Unity using FEM
Learn how to implement boat physics in Unity
Learn how to make realistic bullets with bullet drop in Unity
Soft2D-for-Unity
A framework for the development, testing and evaluation of broad phase collision detection algorithms
Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)
Cloth simulation plugin for Unity. It uses a mass spring physics aproach. Simple but fine.
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
A library for performing advanced physics calculations.
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