An arcadey physics-based top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.
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Updated
Jun 6, 2024 - Java
An arcadey physics-based top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
Some examples of Procedural Generation algorithms. I'll be using this for my Master's Dissertation
Minecraft Forge Mod that implements an HTTP interface for reading and writing blocks (and more) with an external program or script. Intended for use in the GDMC competition.
Fixed version of Cellular Automaton Project - Original: https://github.com/Neshua/CelullarAutomata.git
A small Spring Boot Java project that procedurally generates locations for an old-school text adventure.
Strata is a mod that adds various types of rocks into the game. It changes the look and feel of the game and gives you a plethora of blocks to interact with.
An opensource minecraft world generator for PaperMC & more
An (unfinished) open-world game about raising sheep on a farm. Yes, it's a "sequel" to the original version that I made years ago and wanted to improve. Features some interesting things like large-scale procedural terrain generation, and a custom GUI framework. I hope to get back to it eventually.
Old-school ASCII roguelike game, that I made for learning Java.
An landmass generator and biome provider for Minecraft
Library to use the Wave Function Collapse strategy for procedural generation
A library with tools for procedural generation
This is my fourth year university project, where I explore collaboration between level generators and human level creators.
A Tarot-inspired Roguelike game I've been developing to remain polished on Java and to explore aspects of game engine development I find interesting.
Mod repo for TerraForged
Java implementation of the Wave function collapse algorithm.
An RTS 4X desktop game in early stages of development.
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