Gibson Environments: Real-World Perception for Embodied Agents
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Updated
Apr 15, 2024 - C
Gibson Environments: Real-World Perception for Embodied Agents
Next Generation Flight Controller Firmware
A learning environment for man-made Interactive Fiction games.
Retro games for Reinforcement Learning
[SIGGRAPH 2019] Learning to Fly: Computational Controller Design for Hybrid UAVs with Reinforcement Learning
XCSF learning classifier system: rule-based online evolutionary machine learning
Balacio-Kit: Robot de autobalanceo de ultra bajo costo, capaz de correr una red neuronal para mantener el equibrio y de ser controlado remotamente de manera inalámbrica
A fuzzing environment for RL, based on Gym and AFL.
Artificial Intelligence Lab Course (CS 312), IIT Dharwad
Reinforcement learning applied to Bagh Chal board game, via OpenAI's Gym toolkit
Dynamic Sparse Network Coding Using Reinforcement Learning
Implementation of Dyna-Q with priority sweeping on a basic n by n gridworld
Using Q-learning to teach multiple agents to escape from a small room as quickly as possible.
This repo contains a high fidelity F16 simulation found in f16_sim_py, and should contain an OOP based MPC and LQR controllers. This is all very experimental - far from a clean build - as of time of writing.
Reinforcement learning console based PacMan Game
Final team project: Blackjack in C. CS50 Software Design and Implementation @ Dartmouth.
Reinforcement Learning with tabular methods: TD-learning (Q-learning and SARSA) and MENACE-like approach applied to a Rubik's cube with a move set restricted to 180-degree turns.
Invariant Generation modulo opaue operations
a C framework including Multi-player Multi-armed bandit (MP-MAB) algorithms applied to IoT network and a LoRa network simulator
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