MySQL Replication API - Not Maintained
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Updated
Nov 9, 2014 - C++
MySQL Replication API - Not Maintained
A distributed, sharded key value store, backed by paxos, written in C++
example of HTTP REST client with RocksDB and replicator over Pistache server
Networked 3D game project (for educational purposes). Wanted to learn more about networking (RPCs etc.) and server architecture.
Client and service implementation for distributed computation
A simple multiplayer demonstration which utilises a menu system for hosting and joining servers through the Steam Online Subsystem. Includes lobby areas while for pending launch and basic replication between server and clients. Developed in Unreal Engine 4.
A simple kart multiplayer game which demonstrates methods of improved replication between server and clients. Features a basic replicated vehicle physics system, proxy simulation and linear, exponential and cubic interpolation to improve proxy simulation. Developed in Unreal Engine 4.
GitHub Repo for STAR: Scaling Transactions through Asymmetric Replication
RON2.1 C++ implementation
Kyoto Tycoon key-value store (and the underlying Kyoto Cabinet library)
Saasame Transport is a fully-automated pure software tool for workload protection and migration in Hybrid Cloud.
A very basic transform replicator with smoothing for Unreal Engine 4
Sample project integrating AWS GameLift with Unreal Engine
Kdsync is a tool that allows ordered synchronization between Apache Kafka clusters. It internally uses Derecho library in order to achieve it.
An attempt at remaking the popular battle royale game, Fortnite, using Unreal Engine 4 and Amazon GameLift
Third-person Co-op Shooter Game
Replicator - projekat iz predmeta Industrijski komunikacioni protokoli
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