A variant of UnNetHack, development stopped
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Updated
May 30, 2013 - C
A variant of UnNetHack, development stopped
My pet project off and on for the last 14 years. Roguelike ADOM clone. Written in VB.NET.
A Roguelike coded in C# using Monogame (a very-Alpha work in progress)
A rogue-like game coding by ruby.
A pygame-based roguelike adventure (like Zelda) with storyline, music, puzzles, etc.
Both a client and a server application for a multiplayer roguelike RPG game written in Java with libGDX
🦂: Roguelike
The Roguelike Game
This repository contains the result of my 'Advent of Code' project in 2020. It is an extension to the Roguelike creation tutorial - https://www.youtube.com/playlist?list=PLkTXsX7igf8erbWGYT4iSAhpnJLJ0Nk5G
Deep Reinforcement Learning for RogueLite Games
🕷: Roguelike Sample
Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jane Wharton.
Little roguelike "game engine"
The Caspian RPG
A fork of rogue-clone with bug fixes and improvements.
Set in the magical realm of the Sacred Lands, three races - the Empire, the Legions of the Damned, and the Undead Hordes - battle for the destiny of their gods.
Rotten - A Browser-based roguelike JavaScript game using rot.js
A partially complete traditional roguelike engine.
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