sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 46 public repositories matching this topic...
A C# 2D Pokémon game engine and map editor.
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Apr 15, 2024 - C#
Unofficial "FNA for Android" wrapper.
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Oct 25, 2018 - C#
🎮 A starter project for building an Xbox UWP app using C# and SDL2 in Visual Studio.
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Dec 8, 2020 - C#
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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May 29, 2022 - C#
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
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Jul 15, 2023 - C#
Open Sorce 2D Game Engine
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Mar 24, 2017 - C#
2D Game Engine built on SDL2
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Feb 7, 2022 - C#
A Sample Mono Entrypoint for PS4 homebrews
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Dec 26, 2023 - C#
Music Player with spectrum visualizer written in C# using WinForms and SDL2
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Jun 27, 2018 - C#
SDL2 brought into .NET 6, using its feature, code styles and best practices
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Oct 2, 2023 - C#
Created by SDL Community
Released 1998
- Followers
- 26 followers
- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia