Create Bevy TextureAtlases from common spritesheet formats
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Updated
Aug 12, 2024 - Rust
Create Bevy TextureAtlases from common spritesheet formats
A CLI tool used to generate texture atlases for graphics applications such as GUI, video games and so on to improve performance of these applications.
Extensible texture atlas generator
A set of tools for slicing a texture atlas to individual components and merging back
This Go-based command-line tool generates a texture atlas from a directory of image files. It optimizes rendering by packing multiple images into a single large image. Supports PNG, JPG, JPEG, GIF, BMP formats.
A modern, open-source, and highly performant texture packing tool inspired by TexturePacker. Specializes in combining multiple textures into optimized sprite atlases.
PDFs of my bachelor thesis
A CLI tool used to generate glyph atlases for graphics applications such as GUI, video games and so on to improve performance of these applications.
A basic texture packing application for 2D games.
Game to combine balls with the same color, size and shape continually
Image Atlas Editor
Bin Packing using binary tree (C++|Qt)
Rectangle packing library in C++
Extract textures from the image and map them onto rectangles.
Simple fast image bin packer for use with anything with dimensions
Splits and merges sprite sheets with plist.
Asynchronous 2D rectangles-to-rectangle packing
A project editor for texture atlases which converts SVG to PNG with a user specified image processing command line tool (i.e. rsvg-convert, inkscape, ImageMagick...)
This repository is mainly used as an issue tracker for the Texture Packer for VS Code extension
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