Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
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Updated
Sep 10, 2024 - C++
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
MESS (Macro Entity Scripting System): a Half-Life level compile tool.
A toolkit to design a level in TrenchBroom and export it to Defold
Sources for Critical Dynamics, a Half-Life modification.
Converts the Trenchbroom Entity Browser into an Asset Browser (for Counter-Strike)
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
🐋 A dockerized version of kduske's TrenchBroom source code
COD4/5 map to Quake 3 map converter
A wrapper for map2dif that adds automatic texture copying for level designers like TrenchBroom when using it for Torque games.
Torque Engine profile for the TrenchBroom level editor.
"Temporal Shift" is my first Quake single player map, created using Trenchbroom.
A competitive multiplayer map in Quake set in Deathmatch mode
A very primitive map viewer for the Quake map format
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