Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
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Updated
Jul 15, 2017 - C
Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
MPU-401 MIDI playback support for the original open source release of Wolfenstein 3D.
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
School project: create a video game using ray-casting technology and a graphic library (with all the bonuses).
This project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever.
Ray Casting Engine on C (simple Wolfenstein 3D implementation) (project from school 42)
🎮 3D game with a nostalgic vein for 🔫 Wolfenstein 3d. Can you master the elements 💧🔥🪨💨 and find your way out of the maze? ⭐️ [42 PROJECT]
Modification of Wolf3D for DOS to use modern WASD control scheme
A random maze generator with Wolfenstein3D style rendering
my first fps game inspired by Wolfenstein
A repository about old school raycasting technology or "2.5D" used in games such as Wolfenstein 3D (matrix-based) or Doom (sector-based).
3D graphically “realistic” representation that we could have from inside a maze in a subjective view. This representation uses the Ray-Casting.
First steps with raycasting using the minilibx library, project for 42 Vienna
Wolfenstein style software renderer using raycasting technique
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
Basic Raycaster in C
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