World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
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Updated
Aug 6, 2023 - C#
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
Client database definitions for World of Warcraft
Highly configurable and responsive World of Warcraft Classic pixel Grind Bot - No DLL injection or memory tampering, just screen capture and input simulation.
This tool allows you to easily create items, creatures and quests for TrinityCore 3.3.5a.
(Archived, see below) Hearthstone card image repository
Mirror of PPather code published to ownedcore.com on 3/20/2017
Backs up CASC data from Blizzard CDNs
HonorBuddy for Cataclysm 4.3.4 (15595)
Automates fishing in World of Warcraft.
A patcher for old wow executeables to enable usage over RDP (Remote Desktop)
WOWSharp is a .NET Library for accessing Blizzard's World of Warcraft and Diablo Community APIs on Battle.net. The Library is written in C# and is available for .NET Framework 4, Silverlight 4 (or higher), Windows Phone 7.5 (or higher) and .NET for Windows Store Apps.
A memory reading fishbot for Wotlk 3.3.5
File browser and exporter for Blizzard's Content Addressable Storage Container (CASC) format.
Always up to date Zygor guides
Universal FIshing bot, using clever WinAPI techniques to avoid detection.
Library to parse items in the simc profile format into functional objects.
azerothcore-sharp is an complete open source server project for World of Warcraft written in C#.
This project uses World of Warcraft by Blizzard Entertainment Models. All rights go to them, this is a study only project. The repository has been created only for getting help from external developers that knows Unity3D more than me.
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