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Health System

Thomas Kowaliczek edited this page Jan 15, 2016 · 1 revision

In general

Every unit, ship and building has a health bar, it represents the health of this thing. Its displayed above of it. If you built a unit or whatever the health is complete, 100%. The health is counted in healthpoints. Depending on the physical characteristics different units have different healthpoints.

 For example:
 a brigantine can have 6000 healthpoints
 a huker only 4500
 So if both lost the half of there healthpoints the huker has 2250 points left and the brigantine 3000.

How much points a unit should have is not point in this article.

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Possible actions

Furthermore should you know:

  • It's possible to increase the max. healthpoints, for example by upgrading a ship (increase)
  • in the other direction, while downgrading, the max. will be decrease (decrease)
  • Possibility to repair/heal a unit, so it will get back lost health points (add)
  • While fighting or a catastrophe it can be loose health points (loss)

Implementing related notes

  • it should be possible to store the default value for healthpoints in the database
  • the actual count of healthpoints have to be stored while saving a game
  • the healthpoints are displayed via the healthbar and in the overview tab of the building/unit in digits like: 1650/3200
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