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Ideas 2013:Scenario system

otinn edited this page Mar 28, 2013 · 5 revisions

Scenario System

Our Problem

Currently Unknown Horizons only provides a very basic scenario system without any editor integration and very few features. This results in no contributions being made on the scenario side of things, resulting in a lack of playable content.

Our Idea

We would like to extend or rewrite the scenario system to have the following features:

  • Support non-linear storylines
  • Triggers/Conditions (e.g. Unit X moves to position (u,v) on map or 4000 Settlers reached)
  • An easily editable format
  • Editor Integration to allow easy editing for non developers
  • Support for campaigns should be kept in mind

What you need

  • Good Python skills (must)
  • Social skills to find out what writers actually need
  • Interest in GUI design
  • Estimated difficulty: medium

What we expect

You work together with the entire team, this entails:

  • Weekly reports of your progress at our weekly dev meeting on IRC
  • Availability on IRC when you are working on Unknown Horizons
  • Active participation in the discussions on IRC/Mailing List/Forums
  • Daily status reports to your mentor (by email)

You can shift around release goals and target dates in the planning stage as you like. Once your mentor and you agreed on a rough timetable, only light modifications should occur if there happens nothing unforeseeable.

  • No milestones from our side. Propose some to your mentors!

What you can add

In general: If your mentor agrees, you can change almost everything in our descriptions. They are just meant to provide guidance if you are not sure where to start or which way to choose.

Who looks after you

Your mentors for this task will probably be one of:

  • nihathrael
  • gscai
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