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Settler needs

Chris Oelmueller edited this page Jun 8, 2013 · 1 revision

Settler needs

Snapshot of settler needs

(as of April 2012)

0: [u'community', u'faith', u'food'],

1: [u'community', u'education', u'faith', u'food', u'textile'],

2: [u'community',
    u'education',
    u'faith',
    u'food',
    u'get-together',
    u'salt',
    u'textile',
    u'tobaccos'],

3: [u'community',
    u'education',
    u'faith',
    u'food',
    u'get-together',
    u'salt',
    u'textile',
    u'tobaccos']}

Suggestions for groups

  • Food: vegetables, fruits, meat, fish
  • Textiles: basic cloth, properly sewed cloths later as well, possibly with ornaments even later
  • Recreational Food: alcohols, tobaccos, opium, coffee
  • Special foods: confectionary, salt, spices
  • Abstract needs: education levels vs faith levels (possibly parallel hierarchies of both, mutually exclusive as indicated by the game design meeting)
    • Education: basic school, university, theatre, library
    • Faith: pavilion, church, cathedral, stakes (for burning people)

Alternative:

  • Food: fish, meat, fruit/vegetables, salt/spices, confectionary
  • Drink: alcohols, coffee
  • Clothing: basic cloth, clothes made of leather / fur
  • Luxury: tobaccos
  • Company: community
  • Faith: pavilion, church, cathedral
  • Entertainment: theatre
  • Education: school, university
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