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Scenario conditions
Chris Oelmueller edited this page Apr 6, 2013
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There are some conditions to win a scenario. Unknown Horizons distinguishes between primary and secondary conditions, but there are also triggered/conditional missions which appear only if the player does something ingame.
NOTE: By default, an event is only triggered once. It might be useful in certain corner cases to trigger multiple times.
[Table of scenario conditions] (http://unknown-horizons.readthedocs.org/en/latest/scenario.html#conditions)
Types of buildings and units in a condition have to be specified via id.
To find out the ids, use the script development/print_db_data.py
- Build X in range of building Y
- Buy/Sell X units of resource R.
- Conquer X percent of the map.
- Sink X ships (of player P).
- Destroy X (ships, ground units, buildings, …) (of player P, in time T).
- Defeat X enemies.
- Defeat the player P.
- Send X units U to the coordinates x:y (or in radius R around them).
- Reach the achievement A.