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Trade ships

Thomas Kowaliczek edited this page Jan 15, 2016 · 1 revision

Note: all of this is additional to the manual load/unload tab of a ship

Table of Contents

Trade routes

Its possible to define a trade route for these kind of ships. They can transport goods from one branch office to another. They are defined in the branch office.
This could be possible for:

  • own branch offices
  • offices of allies
  • free traders offices
The defined trade route is shown, if the user clicks on the ship (while its trading) via a line of buoys (use standard buoy here):
                 ship                        
 BO1 . . . . . \_____/  .  .  .  .  .  .  . BO2
  .                                        .
   .                                      .
    .                                    .
     .             . = buoy             .
      .                                .
       .                              .
        .                            .
         .                          .
          . . . . .BO3 . . . . . . .

Additional stuff, that have to be discussed

  • ship will be drive the route all the time
    • it stops if there aren't the goods to trade anymore
    • if the goods are available again it starts moving again

Define what have to be trade any where

Trade ships have an own tab for this kind of trading. This tab should have predefined blocks, they show a combination of the branch offices:

  • You can add a new block with the combination of the towns like you want.
  • If you add an own branch office as destination, its not possible to add there gold information about sell/buy.

Trade Tab

a sell entry:

 '''good'''
 amount sell gold$ ''(pick it up)'' from ''(sell it)'' to 
 # to, here you can specific a player, a special town or nearest
 # from, here you can specific a special town or nearest (you can only sell your own goods)
 # nearest = the nearest own branch office
 # specific bo is necessary to get goods from a specific isle

a buy entry:

 '''good'''
 amount buy gold$ ''(buy it)'' from  ''(bring it)'' to
 # from, here you can specific a player, a special town or nearest
 # to, here you can a special town or nearest
 # nearest = the nearest own branch office

the overview:

 '''wood'''
 75   sell   20$   town1   nearest (u take 75 wood of town1 and try to sell it, for a min. of 20$ per tonne)
 30   sell   15$   nearest   player74 (pick up wood everywhere)
  '''fish'''
 15   buy    10$   nearest   town6 (u want to buy 15 fish for a max. of 10$ per tonne and bring it to town6)
 '''iron'''
 40   buy    60$   town12   nearest  (bring it to the next BO)
  • you can't buy/sell goods at your own BO's
  • you can choose three options (to/next/all) all means split the bought amount to all own BO's on the route and sell with (from/all))
  • if you select buy or sell from/to is set automatically
  • from/to: here you can set a specific BO or set all(only for selling)/next(only for buying), ship takes the amount from all BO's depends where is it available, a bit like collecting, and if you have set buy and next, the bought stuff will be unload at the next own BO, what is reached by the ship

define the trade route

say the ship the where it has to go

way 1

via the tab

way 2

  • you can set points like bus stations, one after another
    • this will be done directly via the map, click on the define_trade_route button of the ship and mark one BO after another
  • NOTE: a trade ship has not the same behavior like a bus, it will not drive back, it will drive in a circle.
Example:
 Bus: 1 --> 2 --> 3 --> 4 --> 3 --> 2 ...
 Trade ship:   1 --> 2 --> 3 --> 4 --> 1 --> 2 --> 3 ...

implementations notes

  • ship needs a three-state-button (define/start/stop) to set it into define_trade_route state
    • Could also be solved by a two state button (like reloading the config of a webserver after you modified it)
    • then you can set the route by clicking on BO's one after another
    • click button again to start trading
      • now you could click the button again to stop trading
    • if you click on the ship, the route will be displayed by a line of buoys
Category:Units
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