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Foam
Atlas96 edited this page Dec 13, 2025
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6 revisions
- Enable Foam Toggle | Enable Foam on water surface
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Foam Texture | Use your own foam texture, or use the examples provided in
LitMAS Water/Assets/Textures/Foam. Ideally, the assigned foam texture has alpha, however if it doesn't it is still useable -
Foam Tiling | Keep relatively high, at
~25 - 25, change to suit preference -
Foam Color | Color of foam, do not increase HDR intensity to make foam more visible, instead adjust
Foam StrengthandFoam Alphasliders -
Foam Speed X | Speed of foam scrolling on X axis,
~0.01 - 0.25, keep relatively low -
Foam Speed Y | Speed of foam scrolling on Y axis ,
~0.01 - 0.25, keep relatively low
How much foam appears across water surface, ~0.5 - 2

How much foam alpha is subtracted from the final appearance, keep relatively low, ~1.5 - 3

How much Distorted UV's change the foam UV's. Keep around ~8 - 10. Distorted UV's must be enabled for this to work

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Enable Foam Parallax Toggle | Enables parallax on foam
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Foam Parallax Scale | Depth of parallax effect on foam, parallax is intended to be extremely subtle, as such keep it around
~0.15 - 0.3
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Foam Parallax Scale | Depth of parallax effect on foam, parallax is intended to be extremely subtle, as such keep it around
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Enable Foam Distortion | Distorts foam for interesting visuals. Keep around
~0.05 - 0.2Likely, foam will become invisible after enabled, to fix this, increase HDR intensity onFoam Color-
Foam Distortion | How much foam gets distorted, adjust to preference, however
~0.035 - 0.075is good
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Foam Distortion | How much foam gets distorted, adjust to preference, however