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Atlas96 edited this page Dec 13, 2025 · 6 revisions

Foam

Foam

Control foam across the water surface


Settings

  • Enable Foam Toggle | Enable Foam on water surface
  • Foam Texture | Use your own foam texture, or use the examples provided in LitMAS Water/Assets/Textures/Foam. Ideally, the assigned foam texture has alpha, however if it doesn't it is still useable
  • Foam Tiling | Keep relatively high, at ~25 - 25, change to suit preference
  • Foam Color | Color of foam, do not increase HDR intensity to make foam more visible, instead adjust Foam Strength and Foam Alpha sliders
  • Foam Speed X | Speed of foam scrolling on X axis, ~0.01 - 0.25, keep relatively low
  • Foam Speed Y | Speed of foam scrolling on Y axis ,~0.01 - 0.25, keep relatively low

Foam Strength

How much foam appears across water surface, ~0.5 - 2 FoamStrenght


Foam Alpha

How much foam alpha is subtracted from the final appearance, keep relatively low, ~1.5 - 3 FoamAlpha


Distorted UV Influence

How much Distorted UV's change the foam UV's. Keep around ~8 - 10. Distorted UV's must be enabled for this to work FoamDistortInfluence


Foam Parallax

  • Enable Foam Parallax Toggle | Enables parallax on foam
    • Foam Parallax Scale | Depth of parallax effect on foam, parallax is intended to be extremely subtle, as such keep it around ~0.15 - 0.3
FoamParallax

Foam Distortion

  • Enable Foam Distortion | Distorts foam for interesting visuals. Keep around ~0.05 - 0.2 Likely, foam will become invisible after enabled, to fix this, increase HDR intensity on Foam Color
    • Foam Distortion | How much foam gets distorted, adjust to preference, however ~0.035 - 0.075 is good
FoamDistortion

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