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UV Options
Atlas96 edited this page Dec 13, 2025
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5 revisions
- Enable Flowmapped UV's Toggle | Enable flowmap UV's to contribute to water UV's
- Flowmap | Highly recommended to use flowmap textures that are created by the LitMAS Water Flowmap Painter. Flowmaps used for LitMAS Water 3 must be set to be a Normal Map. Regular flowmaps are untested
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Flowmap Strength | How much of an influence the flowmap has on water UV's, keep around
~0.25 - 0.4 - Flowmap Speed | Speed of flow, if you find the water flows backwards, make the speed negative. Value depends on situation
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Debug View Toggle | Enables debug view, where the raw flowmap texture is displayed on the water surface
- Debug Contrast | Contrast and visibility of debug view
- Refer to Flowmap Painter Guide to learn how to create flowmaps
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Distortion | Texture that will distort water surface, this texture can be anything, however something that resembles a noise pattern works best. Use included Wavey Distortion texture at
LitMAS Water/Assets/Textures/Other/Wavey Distortion.pngfor simulated waves across water surface -
Enable Anti-Tile UV Distortion | Applies anti tiling to
Distortiontexture -
Distort Overlay Intensity | How much of an influence the distorted UV's have on water UV's, keep relatively low, around
~0.1 - 0.25 - Distortion Speed X | Speed of distortion scrolling on X axis, ~0.001 - 0.1, keep relatively low
- Distortion Speed Y | Speed of distortion scrolling on Y axis, ~0.001 - 0.1, keep relatively low
- Distortion Tiling | Controls tiling of distortion