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UV Options

Atlas96 edited this page Dec 13, 2025 · 5 revisions

UV Options

UV Options

Control the flow of water with flowmapping, or distort UV's with UV distortion


Flowmapping

UV Flowmapping

Control the flow of water with flowmapping

Flowmap UV's

  • Enable Flowmapped UV's Toggle | Enable flowmap UV's to contribute to water UV's
  • Flowmap | Highly recommended to use flowmap textures that are created by the LitMAS Water Flowmap Painter. Flowmaps used for LitMAS Water 3 must be set to be a Normal Map. Regular flowmaps are untested
  • Flowmap Strength | How much of an influence the flowmap has on water UV's, keep around ~0.25 - 0.4
  • Flowmap Speed | Speed of flow, if you find the water flows backwards, make the speed negative. Value depends on situation
  • Debug View Toggle | Enables debug view, where the raw flowmap texture is displayed on the water surface
    • Debug Contrast | Contrast and visibility of debug view
UVFlowmapDebug

Flowmap Painter Tool


Distorted UV's

UV Distorted

Distort the UV's of water surface for interesting visuals

Distorted UV Controls

  • Distortion | Texture that will distort water surface, this texture can be anything, however something that resembles a noise pattern works best. Use included Wavey Distortion texture at LitMAS Water/Assets/Textures/Other/Wavey Distortion.png for simulated waves across water surface
  • Enable Anti-Tile UV Distortion | Applies anti tiling to Distortion texture
  • Distort Overlay Intensity | How much of an influence the distorted UV's have on water UV's, keep relatively low, around ~0.1 - 0.25
  • Distortion Speed X | Speed of distortion scrolling on X axis, ~0.001 - 0.1, keep relatively low
  • Distortion Speed Y | Speed of distortion scrolling on Y axis, ~0.001 - 0.1, keep relatively low
  • Distortion Tiling | Controls tiling of distortion

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